===== ToDo ===== [[optical]] : * http://fr.decathlon.com/jumelles_chasse.htm * http://www.bushnell.com/products/binoculars/powerview-roof-prisms/ * http://touch.dailymotion.com/video/x4qz5o_basket-test-defit-compter-combien-d_sport# PsY ToDo: * http://www.maths.lth.se/matematiklth/personal/solem/book.html# [[Read]] * http://sourceforge.net/tracker/index.php?func=detail&aid=1712808&group_id=22870&atid=376679 * http://www.ros.org/wiki/kinect# [[hardware]] ==== Reference ==== * http://www.inrialpes.fr/movi/people/Horaud/livre-hermes.html # [[Vision]] Book ** http://rzr.online.fr/isbn/2866014812 * ==== CAMERA ==== // axis conventions & conversions // +y // -y // +y? // // |_ +x // |_ +x // |_ +x // // +z / (lh) // -z / (rh) // -z / // // gl-vrml-d3d // vision // TODO: 3ds... // Viewpoint { # vrml eventIn SFBool set_bind exposedField SFFloat fieldOfView 0.785398 # (0,) exposedField SFBool jump TRUE exposedField SFRotation orientation 0 0 1 0 # [[-1,1]],(-,) exposedField SFVec3f position 0 0 10 # (-,) field SFString description "" eventOut SFTime bindTime eventOut SFBool isBound } http://www.web3d.org/x3d/specifications/vrml/ISO_IEC_14772-All/part1/nodesRef.html#Viewpoint void gluPerspective(GLdouble fovY, GLdouble aspect, GLdouble zNear, GLdouble zFar); # openGL void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far); You can convert : left = - fw , right = + fw , bottom = - fh , top = + fh fH = tan( fovY / 180 * pi ) * zNear / 2; fW = fH * aspect; fH * 2 / zNear = tan ( fovy / 180*PI ) fovy = atan ( fh * 2 / zNear ) * 180 / PI ===== SOFTWARE ===== OCR: sudo apt-get install tesseract-ocr-fra tesseract-ocr-por yagf * http://linuxfr.org/news/sortie-de-paperwork-0-1 * https://pjreddie.com/darknet/yolo/# ObjecT * https://github.com/iliasam/OpenSimpleLidar# SlaM ===== HARDWARE ====== * https://en.wikipedia.org/wiki/Tomytronic_3D ===== MISC ===== * http://nehe.gamedev.net/data/articles/article.asp?article=11 * http://www.bgu.ac.il/~dcohen/calculator.html * http://sourceforge.net/projects/opencvlibrary/ * http://www.hitlabnz.org/forum/search.php?searchid=6889 # [[Community]] * http://openvidia.sourceforge.net/screenshots.shtml # [[OpenGL]] * http://www.scottkim.com/inversions/gallery/xyz.html * http://woodgears.ca/eyeball * http://hackaday.com/2009/01/29/pseudo-3d-chat/ * http://redpepperland.com/lab/details/check-in-with-your-face# 1m07 OpenCV * http://www.wired.co.uk/news/archive/2014-08/11/hyperlapse-first-person# VideO * http://www.myopenglass.com/home_en/# GlasseS * https://luminoth.ai/# MachineLearning ===== MorE ===== @TaG: CamerA [[Image]] [[3D]] [[Programming]] [[Maths]] [[Graphics]] [[VRML]] [[Illusion]] [[Sense]] [[See]] [[Brain]] OpenCV {{http://www.ilusa.com/gallery/Illusion.jpg}} {{http://mathworld.wolfram.com/images/gifs/ouchi.gif}} {{http://www.hxa7241.org/images/content/p2jensenbox.jpg}} {{http://i.imgur.com/D0Uos.gif}} {{https://mamot.fr/system/cache/media_attachments/files/109/597/788/079/591/362/original/8456e037c6a429b9.jpg}}