* http://mtpaint.sourceforge.net/# SoftWare * https://github.com/jagregory/abrash-black-book# LearN === Texture=== just make a simple applet that do texture mapping int[[]][[]] texmap = { { 0x00FF ,0xFF00 , 0x00FF , 0xFF00 } , { 0xFF00, 0x00FF , 0xFF00, 0x00FF } , { 0x00FF ,0xFF00 , 0x00FF , 0xFF00 } , { 0xFF00, 0x00FF , 0xFF00, 0x00FF } , }; int[[]][[]] image = { .... } /** * T Top * Source: /\ /| Destination * / .\ Middle Middle / | * /. \ | * Bottom \| Botom **/ public void paintTriangleMapping ( Graphics, float dtx, float dty, float dmx, float dmy, float dbx, float dby, float stx, float sty, float smx, float smy, float sbx, float sby ) { // top middle bottom // src @ dest } Let use a generated checkerboard first. look at this bugged source code : * http://groups.yahoo.com/group/rzr-en/message/35 * http://groups.yahoo.com/group/rzr-en/message/24 ==== MORE ==== @TaG: DesigN ArT GfX {{http://sit.photos.wanadoo.fr/sitdriver?cid=643c54e69131c6f0&width=500&height=500&nocache&app=photoblog.wanadoo.fr:8080#.jpg?nocache}}